Jul 17, 2007, 03:29 PM // 15:29
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#1
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
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possibility of falling off cliffs
i think it would be kind of more fun if people could fall of cliffs, particularly in pvp where (especially meelee) will lock on to you and not really control character but use skills. you can lure them into the lava and stuff but to lure people off cliffs in pvp through teleportation spells would be awesome and add new strategy to the game.
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Jul 17, 2007, 03:32 PM // 15:32
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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No.
There'd need to be a Z-Axis first.
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Jul 17, 2007, 03:34 PM // 15:34
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#3
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
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the game is in 3 dimensions not 2d, id apreciate if you didnt follow all my posts to add negative none coherent coments...
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Jul 17, 2007, 03:37 PM // 15:37
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#4
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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You dont quite get it, the z axis in GW is very limited. It may be 3d but the game doesnt really work in 3d. Thats why you can set of traps that are above and below you, and attack stuff on higher levels than you etc.
GW2 will have a working z axis. Hence the reasons you can jump, climb etc. So look for something like this in GW2. But GW just doesnt support it.
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Jul 17, 2007, 03:41 PM // 15:41
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#5
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
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you cant jump yes, but you should be able to fall, would make game more interactive, also if they made some area and effect spells able to push people some it could be quite funny and useful new way to play the game.
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Jul 17, 2007, 03:44 PM // 15:44
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#6
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Falling is just jumping in reverse
It cant and wont happen in GW. Sorry to dash your hopes. But GW2 looks like it will have stuff like that.
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Jul 17, 2007, 03:53 PM // 15:53
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#7
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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So we're looking at a new GvG build with 8 a/xs who lure you off cliffs? Win.
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Jul 17, 2007, 03:55 PM // 15:55
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#8
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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I agree with Isileth. The game doesn't support such a feature.
still... GW2 in "only" a year and a half away....
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Jul 17, 2007, 04:10 PM // 16:10
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#9
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Even if they were to add it it couldn't work like you want to, if there was a cliff you would just be stuck to the ground going down a steep cliff and yeah, we cant have this in GW,not that we don't want it but the ability to do that just isn't there.
In GW2 as has been said this will likely be possible.
I don't think there are any GvG maps where you could fall of anyways , are there?
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Jul 17, 2007, 04:21 PM // 16:21
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#10
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
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few flag pvp, but mostly in gvg i think its more common
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Jul 17, 2007, 05:12 PM // 17:12
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#11
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Falling off cliffs = lots of dead Cartographers.
/no. Not for GW1.
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Jul 17, 2007, 05:34 PM // 17:34
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#12
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Like alex said, there's no z-axis for object movement in this game. Graphics are rendered in 3D, but everything interacts in two dimensions only.
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Jul 17, 2007, 05:38 PM // 17:38
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#13
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Just what we need... henchman kiting off cliffs.
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Jul 17, 2007, 06:35 PM // 18:35
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#14
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
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Because accidentally slipping off a ledge halfway through the mission and get stuck in an unescapable pit is so much FUN and IMMERSIVE!
I'll stick with lava and spiked coral as the biggest environmental hazards.
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Jul 18, 2007, 02:20 AM // 02:20
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#15
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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for the tenth time, there's no z axis
besides that, the unintended consequences would far outweigh the 'benefit' of falling off cliffs (wait, what's the benefit?)
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Jul 18, 2007, 08:35 AM // 08:35
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#16
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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They'd have to account for every single nitch and crany in the maps of all the missions in Guild Wars. It isn't a small change. It isn't something that can be avoided either, since henchies and even human players would get caught and could never escape.
It's another "Wouldn't it be cool if..." idea. Cool idea, no sense of practicality.
/notsigned
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Jul 18, 2007, 01:00 PM // 13:00
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#17
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Would be fun, with a temporarty god mode skill. New places to discover for the cartographers.
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Jul 18, 2007, 01:47 PM // 13:47
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#18
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: W/
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I suppose this suggestion will come naturally in GW2.
It's just not possible to be implemented in the actual version, unless made in a very limited way that would probably be more of a nuisance than a fun thing.
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Jul 18, 2007, 04:39 PM // 16:39
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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GW2 exists because it can't be done in GW1.
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Jul 18, 2007, 11:47 PM // 23:47
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#20
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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/notsigned, because I don't wanna die while going for Cartographer, I don't want my hench/heroes to die while targeting something on the other side of a canyon, and this is really unneccessary and difficult to implement.
Besides, I like that I can kill things in a tower 15 feet above my head by attacking a door. XD It pleases me.
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